

HookEvent( "player_team", PlayerTeam_Event) ĭirector_no_specials = FindConVar( "director_no_specials") HookEvent( "round_start", RoundStart_Event) HookConVarChange(l4d_ready_survivor_freeze, SurvFreezeChange) L4d_ready_warp_team = CreateConVar( "l4d_ready_warp_team", "1", "Should we warp the entire team when a player attempts to leave saferoom?") L4d_ready_chuckle = CreateConVar( "l4d_ready_chuckle", "0", "Enable random moustachio chuckle during countdown") L4d_ready_live_sound = CreateConVar( "l4d_ready_live_sound", "buttons/blip2.wav", "The sound that plays when a round goes live") L4d_ready_enable_sound = CreateConVar( "l4d_ready_enable_sound", "1", "Enable sound during countdown & on live") L4d_ready_delay = CreateConVar( "l4d_ready_delay", "5", "Number of seconds to count down before the round goes live.", FCVAR_PLUGIN, true, 0.0) L4d_ready_max_players = CreateConVar( "l4d_ready_max_players", "12", "Maximum number of players to show on the ready-up panel.", FCVAR_PLUGIN, true, 0.0, true, MAXPLAYERS + 1.0) When unfrozen they are unable to leave the saferoom but can move freely inside", FCVAR_PLUGIN, true, 0.0, true, 1.0) L4d_ready_survivor_freeze = CreateConVar( "l4d_ready_survivor_freeze", "1", "Freeze the survivors during ready-up. L4d_ready_disable_spawns = CreateConVar( "l4d_ready_disable_spawns", "0", "Prevent SI from having spawns during ready-up", FCVAR_PLUGIN, true, 0.0, true, 1.0) L4d_ready_cfg_name = CreateConVar( "l4d_ready_cfg_name", "", "Configname to display on the ready-up panel", FCVAR_PLUGIN | FCVAR_PRINTABLEONLY) LiveForward = CreateGlobalForward( "OnRoundIsLive", ET_Event) ĬreateConVar( "l4d_ready_enabled", "1", "This cvar doesn't do anything, but if it is 0 the logger wont log this game.", FCVAR_PLUGIN, true, 0.0, true, 1.0) Public APLRes : AskPluginLoad2( Handle :myself, bool :late, String :error, err_max)ĬreateNative( "AddStringToReadyFooter", Native_AddStringToReadyFooter) ĬreateNative( "IsInReady", Native_IsInReady) ĬreateNative( "IsClientCaster", Native_IsClientCaster) ĬreateNative( "IsIDCaster", Native_IsIDCaster) Archiving makes it harder to find and manage your mail store.Description = "New and improved ready-up plugin.", There’s no need anymore to move older messages to improve Outlook’s performance. However, as we’ve already said, AutoArchive is not necessary or even a good idea with modern Outlook.

Right-click on the Inbox folder choose Properties then AutoArchive.Ĭhoose from auto-archiving according to the default settings from AutoArchive or custom settings for that Inbox. To be clear, the old AutoArchive is still in Outlook 365/2019 but it’s hiding away. That makes for an an elegant pair of keyboard shortcuts for managing emails:ĭelete – move to Deleted Items AutoArchive lives!
#Common infected sourcemod l4d2 archive#
A message in the reading pane can be moved to the Archive folder by pressing Backspace. It’s no different to using the Move button and choosing Archive from the pull-down list (if you’ve done that before).īecause it’s just a simple Move command, you can add things to the Archive folder using other Outlook features: That’s it! Nothing more or less than that. Selecting message and clicking the Archive button moves the message to the designated Archive folder. Sync – the Archive folder can be synchronized (or not) with other devices and cloud storage. Searchable – it can be searched either separately or as part of an ‘Current Mailbox’ or wider search. In other words, Archive is nothing special. Unlike the old Archive which saved messages separately. This new style Archive folder is part of your mailbox and saved in the PST/OST file. It’s a default folder (which can’t be changed) for Office 365 hosted,, and Exchange accounts.įor other accounts (POP3, IMAP) you can make an Archive folder (with any name) or use an existing folder instead. The Archive button in Outlook 2016/2019 and Outlook 365 is a very different thing than previous versions.Īrchive is just another folder among many in the same Outlook mailbox and data store.
